Monday, March 31, 2014

Base Cutie AI completed

Finally Finished AI scripting in unity for Base Cutie AI. They run in fear when the demon gets close and seek safety locations if they find one close enough to them. learning C# from the ground up is challenging but I am feeling pretty good about what I have learned so far.

Steps Accomplished so far:

Made the demon character follow input from the mouse position on the NavMesh.

Created script to leap to targeted location by calculating the needed velocity.

made logic for when leap can be used.

destroy the cutie on contact add to score board.

calculate life, kill count, escaped count.

spawn cutie AI randomly across the world onto the navmesh.

created wander logic for cutie to wander aimlessly near themselves.

Much more to come

Thursday, February 13, 2014



The Basic Premise of the Game

A dog like demon rummaging through the underworld of hell stumbles upon a magical artifact. The artifact springs to life creating a portal to a magical forest dimension. The dog demon, curious, leaps at the portal instantly transporting him into the magical forest world filled with overly adorable critters called "Cuties". On entering the dimension the demon almost instantly falls weak, he clearly doesn't belong in this world and its slowly zapping his life force away. A small Cutie Rabbit approaches the demon and tries to hand him a carrot. The demon looks at the rabbit and then at the carrot. He quickly reaches out and squishes the rabbit exploding him in a bloody mess. The life force of the Cutie is transferred into the demon reviving his life.

Game play:
You're the Demon constantly loosing health and must destroy all the Cuties to stay alive
Objective stay alive as long as possible you gain points for kills,combo kills, and time alive
high scores get posted if you wish.